Evgin Hyusmenov
Evgin.Hyusmenov@chromelody.com +49 174 5841504 @Evgin Hyusmenov
About Me
A dynamic individual immersed in the captivating realm of audiovisual media, currently pursuing a Bachelor's degree. As the Co-Founder of Chromelody, I play a key role in keeping things running smoothly. From handling communication as the go-to contact person to tackling various creative tasks, I'm all about getting the job done with a practical approach and a touch of creativity.

In the realm of game projects, I wear many hats. I've dabbled in everything from bringing ideas to life as a concept artist and 2D animator to diving deep into the technical side as a programmer and technical artist. Due to my knack for blending artistry with technical know-how I serve as the interface between artistic vision and technical execution.

Outside of their studio and academic pursuits, I am delving into the latest industry trends. Through researching topics like the Metaverse, Digital Twins, and OpenUsd, I'm exploring practical applications and experimenting with proofs of concept on a small scale.
Professional Experience
07/2019 - 09/2019
Compulsory internship: Physical-Technical Assistant at ipi Institut in Stuttgart, Germany
Technical tests on the performance and energy efficiency of household electrical appliances
10/2021 - 03/2022
Working student: Company Journalist and Editor at LEWA GmbH in Leonberg, Germany
  • Creation of posters and brochures according to corporate identity standards.
  • Shooting interviews and photos for internal purposes and publication
  • Preparation of webinars
03/2022 - 09/2022
Compulsory internship: Unreal Developer at b.ReX GmbH in Stuttgart, Germany
  • Mobile App development with Unreal Engine 4
  • Implementation of game mechanics
  • Technical sound design
  • Application and optimization of vehicle physics
  • UI/UX implementation and customization
11/2022 - today
Working Student: Software Distributor at EDAG Production Solutions GmbH & Co. KG in Böblingen, Germany
Research and Development of NVIDIA Omniverse based solutions for industrial metaverse use cases
Education
2020 - today
Audiovisual Media (BEng) at Stuttgart Media University
Skills
Game Development (Godot, Unity, Unreal Engine)
2D content creation (Adobe Photoshop, Aseprite)
Programming (C#, Python)
Video editing (Adobe Premiere Pro, Adobe After Effects, CapCut)
Photo editing & Graphic design (Adobe Photoshop, Adobe Illustrator)
OpenUSD development (NVIDIA Omniverse platform)
Projects
Epiales
Student project as a production (Bachelor). Task: Create an interactive application in a team during one semester.
Used engine: Godot 3.4
My role: Project manager, Game designer, 2D animator
I laugh you
Global Game Jam 2024 entry
Used engine: Godot 4.0
My role: Technical artist
Play here
Gold guardian
Student project as a production (Bachelor). Task: Create an interactive application in a team during one semester.
Used Software: Pen and Paper, Photoshop
My role: Concept Artist, UI Artist
Out of Sight
Student project as a production (Bachelor). Task: Create an interactive application in a team during one semester.
Used Software: Godot 3.5.1
My role: Programmer
Capital Rush
Game Jam as a part of a class. Task: Create a paper prototype for a card or board game.
Used Software: Photoshop
My role: 2D Artist
Magpie II
Student project as a production (Bachelor). Task: Create an interactive application in a team during one semester.
Used Software: Unreal Engine 5
My role: VFX Artist
Sumos on Ice
Student project as part of a class. Task: Create a game prototype in Godot.
Used Software: Photoshop, Godot 3.5.1
My role: Programmer, 2D Artist, Technical Artist
Inklu Game
Serious game developed during an internship at b.ReX
Used Software: Unreal Engine 4
My role: Programmer, UX Designer, Technical Sound Artist
Vintagia
Game project developed during exchange semester in IADE Lisbon
Used Software: Unity
My role: Programmer, Technical Artist, Technical Sound Designer